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Extra resources for 3ds Max 9 Essentials (Autodesk Training Courseware)
Go to the Modify panel, and from the Modifiers List choose the Extrude modifier. 11. 0. 16. On the main toolbar, click the Select And Move button. 17. Hold down the SHIFT key and click and drag the green vertical arrow up to a position with a small gap between one plank and the other. 12. Press the F3 key. The Right viewport is now shaded. The Shift+Move operation creates a clone of the original object. Because the two splines were created as one shape, extruding the object creates a frame rather then one box inside another.
In the next two steps, you’ll set up the grid of the 3ds Max viewports to match a games engine that works with a foot measure that is subdivided into 12 units. Then you’ll give yourself a heavy grid line, so you can easily see each five-foot interval. 3. For Grid Spacing, enter 12. This represents the number of units in a foot. 48 ■ Chapter 1: Getting Started 4. For Major Lines Every Nth Grid Line, enter 5. 4. In the Perspective viewport, drag to define the base of the box. 5. Close the dialog by clicking the X button in the upper- right corner.
15. Click the Zoom Extents All button and hold until the flyout appears. 20. Roll the middle mouse wheel in either direction to zoom your view in and out. To pan the view, hold down the middle mouse button and move the mouse. 21. Right-click the User viewport to make it active. 16. On the flyout, choose the button with the filled white square. 22. Click the Arc Rotate button. A circle with four small squares at the quadrants of the circle appears. 23. Click the right-hand square and drag left to right.
3ds Max 9 Essentials (Autodesk Training Courseware)